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	<title>Comments on: Active Worlds Embeds 3D Worlds in Facebook</title>
	<atom:link href="http://www.simonscullion.com/2007/11/12/active-worlds-embeds-3d-worlds-in-facebook/feed/" rel="self" type="application/rss+xml" />
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		<title>By: rita</title>
		<link>http://www.simonscullion.com/2007/11/12/active-worlds-embeds-3d-worlds-in-facebook/comment-page-1/#comment-394</link>
		<dc:creator>rita</dc:creator>
		<pubDate>Fri, 28 Dec 2007 19:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.simonscullion.com/2007/11/12/active-worlds-embeds-3d-worlds-in-facebook/#comment-394</guid>
		<description>Hi Simon,

I agree, it is ironic. Have you tried this out yet in Facebook? I will give it a look over today. Shall we connect in Facebook? I have not seen any other 3D app in facebook.

rita</description>
		<content:encoded><![CDATA[<p>Hi Simon,</p>
<p>I agree, it is ironic. Have you tried this out yet in Facebook? I will give it a look over today. Shall we connect in Facebook? I have not seen any other 3D app in facebook.</p>
<p>rita</p>
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		<title>By: Simon Scullion</title>
		<link>http://www.simonscullion.com/2007/11/12/active-worlds-embeds-3d-worlds-in-facebook/comment-page-1/#comment-239</link>
		<dc:creator>Simon Scullion</dc:creator>
		<pubDate>Tue, 13 Nov 2007 13:41:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.simonscullion.com/2007/11/12/active-worlds-embeds-3d-worlds-in-facebook/#comment-239</guid>
		<description>Hi Rita, thanks for stopping by.

Just to clarify, this is not my solution, just an article I found interesting.

I was trying to point out what I saw as ironic, in that Active Worlds are promoting standards for virtual worlds, yet they have chosen to use a Microsoft proprietary technology for this integration with Facebook!</description>
		<content:encoded><![CDATA[<p>Hi Rita, thanks for stopping by.</p>
<p>Just to clarify, this is not my solution, just an article I found interesting.</p>
<p>I was trying to point out what I saw as ironic, in that Active Worlds are promoting standards for virtual worlds, yet they have chosen to use a Microsoft proprietary technology for this integration with Facebook!</p>
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		<title>By: rita</title>
		<link>http://www.simonscullion.com/2007/11/12/active-worlds-embeds-3d-worlds-in-facebook/comment-page-1/#comment-235</link>
		<dc:creator>rita</dc:creator>
		<pubDate>Tue, 13 Nov 2007 07:25:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.simonscullion.com/2007/11/12/active-worlds-embeds-3d-worlds-in-facebook/#comment-235</guid>
		<description>What 3D standards do you refer to besides ActiveX, and ActiveX is a proprietary industry standard? Do you support any X3D profiles or even COLLADA? maybe 3D XML? what standards drive your solution?</description>
		<content:encoded><![CDATA[<p>What 3D standards do you refer to besides ActiveX, and ActiveX is a proprietary industry standard? Do you support any X3D profiles or even COLLADA? maybe 3D XML? what standards drive your solution?</p>
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